branchwiseguys/main/More AI workcancel

171 Commits over 31 Days - 0.23cph!

9 Years Ago
Imported Apex Utility AI + minor edits
9 Years Ago
Added support for different character model appearances via CharacterVisualSet ScriptableObject
9 Years Ago
Moved ragdolls into the visual set as well
9 Years Ago
Added NPC type and visual option system. Different looks for pedestrians and cops (no different behaviour yet)
9 Years Ago
Ragdolls now match different player type visuals that they had when alive
9 Years Ago
Apex work. Changed vehicle namespace name
9 Years Ago
Shuffling things around to better match the original folder organisation
9 Years Ago
Shuffling things around again
9 Years Ago
AI work
9 Years Ago
Converting NPCs to Apx-based brains
9 Years Ago
Basic Apex-based random walk brains working for NPCs
9 Years Ago
Handling inputs - facing in walk direction
9 Years Ago
Don't need random walker anymore
9 Years Ago
Resolves #55. Explosions now ignoring ragdolls .
9 Years Ago
Enabled projection on ragdolls as it fixes some other issues with ragdoll glitches
9 Years Ago
Basic AI for pedestrians fleeing crime
9 Years Ago
Merging character in ground fix
9 Years Ago
Less #SERVER tags
9 Years Ago
Merging in level size bug workaround
9 Years Ago
Fixed wreckage pooling bug
9 Years Ago
AI work. Walking animation change
9 Years Ago
Forgot to re-enable ragdoll creation physics after testing some stuff earlier.
9 Years Ago
Fixes #54. Removed TransfromVelocity scripts that were heavily affecting performance with many NPCs active. Applying character's overall velocity to the ragdoll's bones instead. Ragdoll movement at spawn not visibly any worse than before (quite possibly better).
9 Years Ago
Fixed null references in AI when character died but wasn't destroyed yet.
9 Years Ago
Netting up NPC inventories + crime spot work
9 Years Ago
Fixed tracer script warnings on server
9 Years Ago
Small stuff
9 Years Ago
Added one single #define to ItemManager but it required adding a whole bunch of others.
9 Years Ago
Player belt refactor, pulling out the active item parts into a separate controller. Bit broken at the moment. Also handling HeldItem destruction - now letting the character object know their item is gone.
9 Years Ago
Getting better. Still some really dumb stuff going on.
9 Years Ago
9 Years Ago
Drag/drop working again. Removed debug prints.
9 Years Ago
Fixes issue #57.
9 Years Ago
Merging latest from trunk
9 Years Ago
Fixed vehicles not showing damage on new client connecting. Related to issue #62
9 Years Ago
Different pattern for deserialize before init
9 Years Ago
Refactoring
9 Years Ago
Wreckage now syncs correctly to new connecting clients.
9 Years Ago
New content missing from prev revision
9 Years Ago
Fixes issue #63. Fixed player being able to select invalid weapons when in vehicle due to logic error.
9 Years Ago
Merging updates from trunk
9 Years Ago
NPC can now hold items from their inventory.
9 Years Ago
Moved character serialization to the base class
9 Years Ago
Working on getting NPCs fully working over the network, not just in CLIENT+SERVER mode
9 Years Ago
NPCs now appear correctly on client, but don't move yet
9 Years Ago
Got NPCs moving on clients in client/server mode. Not animating yet
9 Years Ago
NPC characters moving and animating on clients, and sharing most code with proxy players for human clients
9 Years Ago
Fixed/silenced all warnings outside of BuildingSystem
9 Years Ago
9 Years Ago
Merging in from trunk.